Welcome to aaron chua make money blog

Hi, welcome to my blog. In this part of my world, I talked about how to achieve financial freedom by learning how to make money online through creating sites and earning from them.

Below are some current and past make money projects that details my learning journey.

My current experiment in making 50 amazon site niches. If you have not been following this challenge, best place to start is this resource page for the amazon challenge, that lists all the articles that I have written so far.

My experiment in making 1000 a month through adsense in 9 months.

If you came here looking for low cost startup ideas, here are 140 startup ideas that you can browse through.


Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Wednesday, 3 June 2009

Super distribution may be upon us

The concept of distribution has been around. Umair Haque termed it as viral revenue chains in 2005 and deem it as one of the important models for content distribution:

viral revenue streams are almost a foregone conclusion, because they are a dominant solution for the public goods problems the radically decentralized and open economics of the www creates. They're, pretty simply, the most rational and efficient solution to what people think is a messy problem - dealing with digital property rights.

This was echoed by Fred Wilson in 2007 when he wrote about how superdistribution will become a new model for content and revenue distribution:

Superdistribution means turning every consumer into a distribution partner. Every person who buys a record, a movie, reads a newspaper, a book, every person who buys a Sonos or a Vespa becomes a retailer of that item. It's word of mouth marketing, referral marketing, but with one important difference. The consumer is the retailer.

Superdistribution hence seem be an important mechanism/model for next generation marketing. At stake is a new ideology of how distribution in a networked economy will look like. But before we go deeper into the subject, let's get back to basic: what is superdistribution?

Clay Shirley has defined it well and also added in its importance to our connected culture:

This is superdistribution — content moving from friend to friend through the social network, far from the original source of the story. Superdistribution, despite its unweildy name, matters to users. It matters a lot. It matters so much, in fact, that we will routinely prefer a shareable amateur source to a professional source that requires us to keep the content a secret on pain of lawsuit. (Wikipedia’s historical advantage over Britannica in one sentence.)

Given how important superdistribution is, why are there so few real life examples? The answer is that it is tricky to operationlise these revenue chains. To make superdistribution a reality, we need (i) analytic services that can track beyond first level referrals and (ii) a payment infrastructure that is well embedded into our interactions such that we don't notice it at all. Both are difficult to achieve in critical mass on the Web.

Now however, there is an interesting device that has both of these characteristics: it is called the mobile. Mobile is our most personalised device and it knows information about us right down to the indiviudal. That can produce insightful analytics about who we share our content with and to what extend does that content gets filter through the social network. Mobile also comes with payment embedded, which is necessary to enable revenue sharing.

Hence, I was pretty excited when I read this article about Google and Apple enabling superdistribution-like features for their mobile stores:

Apple's (AAPL) new iPhone 3.0 software includes features that, if activated by Apple, may let users share software with one another, according to a person familiar with the technology. Eventually, iPhone users may even get a commission when they've induced someone else to make a purchase

If they get this right, we are going to see new models of distribution being created right before our eyes. The value this is going to release will be tremendous. I can't wait to see how this unfolds.


Reblog this post [with Zemanta]

Monday, 1 June 2009

Music industry is missing a big opportunity with nightclubs

Umair Haque talked about how connecting music with offline distribution creates new opportunities way back in 2005. In making these connections, new networks emerge. These networks are powerful because they enable people to connect to music in a physical context where it is enjoyed most. For example, in locations such as nightclubs, music are sampled through dance floors and people can buy the music which they just sampled.

The opportunity hence is to enable music sharing and commerce to be easily conducted in these locations. Let locations be the new CD stores. Let the physical environment and mood be the context where music can be enjoyed. Add to that the ability for people in the same locations to be connected through music and a new value chain can be constructed.

Unfortunately, music industry is taking the wrong path. The NYtimes reports that labels and publishers are increasing the royalities that nightclubs have to pay for the rights to play music:

To pump music out to their dance floors, Australian clubs used to have to pay record companies and artists a nominal 7 Australian cents in royalties per guest, per night. Under a recent copyright settlement, that rate has risen to 50 cents per customer, and it is set to jump to 1.05 dollars, or 84 U.S. cents, in a few years.

This is rather sad. Instead of exploring new possibilities, labels have resorted to imposing old models on new economics. The end result will probably not be very pleasant.





Reblog this post [with Zemanta]

Friday, 15 May 2009

Opportunities in structuring data for music artists

Data driven business is one of my earlier interest (see my earlier posts here). Exploring how structuring data can open up new business models and opportunities for artists is a natural next step. I keep on coming back to this comment by Taylor Davidson because it struck me as something that is not fully explored:

Data, data, data: TuneCore has realized the opportunity is in creating, facilitating, managing and delivering data. Ethan and Jeff’s discussion of TuneCore’s geographic trending reports highlights the vast, untouched opportunity for professionals to use data to create new business and economic models......

What are these untouched opportunities that come from leveraging data? Here are my thoughts:

Social interactionsUnderstanding and harnessing the flow of social interactions can unlock the many layer of possible relationships. On a basic level, it helps artists to better understand who their true fans are. This can then allow them to structure different incentives for different types of fans. The alpha fans for example should be given the best packages and rewards so that they continue to help spread the content.

The possibilities don't stop there. How about empowering alpha fans to sell concert tickets? How about giving friends group discounts if they all attend the concerts? All these possible if you know the social interactions between your fans.

Collaboration opportunities
With so much data, you can now identify collaboration opportunities based on what your fans prefer. Which other artists do they like, what kind of music they listen to, what is the group size that likes both artist A and B? All these allows artists to create more collaboration opportunities among themselves. Maybe a joint concert, or cross selling each other's music and products, or music collaborations etc.

Cross sell opportunities
Beyond collaboration within music, how about collaboration between musicians and other content types. What if there is data on what other types of mediums do your fans consume? If your data shows that your fans are also game lovers, doesn't it make sense to upsell them a music game? If your fans like to read, why not an emagazine?

I am sure there are more but my brain is dead. What other areas can structured data help the artists?


Friday, 27 March 2009

Business models for public goods (continued)

It has been 2 months since I last posted on this topic. One reason is my inability to find the relevant discussions on the Web (if there is any) that relates to the topic. Without external stimulus, it is hard to contribute anything further than what I have.

The drought has ended with Doc Searls post on his PayChoice project, which is an innovation in demand-based pricing.

PayChoice will create a “buy button”-simple payment system to allow readers, listeners and viewers to pay whatever they like, at their discretion, for whatever media products they use.

One of the interesting concept he talks about is to:

Provide ways for individuals to look back through their media usage histories, inform themselves about what they have been enjoying, and to determine how much it is worth to them and..... to Stigmatize non-payment for worthwhile media goods.

This is a great innovation and for someplace like US , it definitely make sense. I have suspicions however of it working in this part of the world. We are so used to actively seeking free stuff that I wonder how many of us will pay for it. In fact, we might be stigmatized for paying :).

I think for digital goods including media, converting them into service models make more sense. Something that is scare and creates unique experiences, like being able to communicate directly with your favorite bands etc. That is why startups like TopSpinMedia are very exciting as they have the potential to become the infrastructure for the goods-to-service model.

However, having so much power in the hands of one company is always unnerving. What if topspin becomes the next publisher, exerting monopolic power over its artists? I would prefer a more open and loosely couple model. One where anybody can become a topspinmedia: a wordpress for topspin.



Wednesday, 25 March 2009

Mobile Pearls Vol III

I have fallen behind in my mobile pearls series as very few innovative mobile services/products have come across my way. After weeks of collecting, here is the latest on mobile pearls:

iPhone apps for connecting musicians and fans
The free apps include video content from the artists’ Kyte channels, as well as branding and advertising, click-through links to buy music and merchandise, a built-in RSS reader to pull in news updates, and community features like chat, comments and sharing.
(Very similar to the previous mobile pearl on adva mobile)

Pet Shop Boys introduce fans to QR code in their new music video

The new video for their recent single, Integral, has QR codes interspersed within urban settings and pixelated images. The website also encourages fans to remix their own versions of the video, and embed their own QR codes into them.

(There are 2 cool things going on in this mobile pearl. First it is a great use of QR codes in music, and is something that the mobile uniquely has. Second, it encourages fans to use QR codes in their remix of the video as well, a great example of community branding.)

QR code as accessories

Kanno has created a line-up of accessories branded with a unique QR code that can link to an original, user-created photograph or video.
(Not only is this a cool innovation of using QR code, it is also a fantastic to bring physical and virtual.)

Street lighting by phone
The town of Germany’s Morgenröthe-Rautenkranz has recently reduced its streetlighting energy costs by a quarter, simply by switching all lighting off by default and allowing citizens of the town to light individual units with a phone call.
(Leveraging on mobile's attribute of machine-to-machine communication, this is a wonderful service that caters to mobile's benefit of being a personal device. Doesn't hurt that this also contributes to energy efficiency for the city.)

Mobile apps as next generation billboards

And the best way to get that promotion on people’s phones? Make them want to install it themselves.
(A wonderful example of how advertisements can be content. Who is going to make it easy for independent film makers to DIY such applications themselves?)

Engagement campaign with frozen food brand Birds Eye
They printed a unique code to each package of the foods and gave a chance to win cash prizes every day via SMS participation.
(Mobile advertising will be more effective than what we have seen on the Web. Because it is personalised, there is potential for advertisers to provide targeted useful advertisements on the individual level.)

Note: see rest of the series here.

Friday, 27 February 2009

Using mobile to create connections

I have blogged before about the potential of mobile to create closer connections between artists and their fans. Mobile is our most personal communication device and exploiting that to bring about real conversations is a powerful lever in exploring connections.

Recently, I have seen magazine publishers tapping on the power of mobile. Variety, for example, just launched an iPhone app powered by Newsgator. People magazine is also launching an iPhone application. While useful, I feel that these efforts are missing the bigger opportunity. The mobile is not just another distribution platform. It represents a whole new way to create value for both artists and fans.

This mobile pearl talks about how Interscope Geffen A&M is launching iPhone applications for five of its key artists. It is a more powerful example of how mobile can be used:

"Kyte allows us to easily deliver iPhone and iPod touch apps that connect our artists with their fans in a fully immersive, interactive experience,”

Going forward, there is plenty of room to create mobiles/services that enable meaningful connections between artists and fans, between fans and fans, between metadata and fans. If you are into media startups, think connections, not transactions.

Wednesday, 28 January 2009

5 small ideas for music related startups

I have spent the better part of my traveling finishing 2 very interesting books on the future of music: Music 2.0 and Net, Blogs and RocknRoll. They point to very similar directions: music is going to be like water, and the opportunities lie in creating the products/services that creates, agggregates, filters and recommends the most powerful music experiences for the user.

There are great little nuggets of learning in both books and it is from all these that inspire me to come up with a list of 5 possible startup ideas in music. All these are not truly unique, given the hundreds of startups in this area, but they should provide further room for thought:

Concert related music channel: Aggregate music by musicians that is filtered by the geography proximity of their touring to the user
. Pair this with a mobile ticketing solution and you will have a powerful engagement model for concert marketing.

Events related media aggregator: It is not uncommon for fans to post pictures, videos, reviews et al of concerts performed by their favourite musicians. However, most of these media are not aggregated and shared. If we can somehow aggregate these concerts related media, and allow fans to then remix them, this will create a new form of media sharing that is centered around common events. Imagine outside.in but with a focus on events related media, rather than location focus.

Leveraging on context to create different aggregation plays
: Music is consumed under different context. Use that as a way to think about how best to recommend and surface the most relevant music that suits certain context. A simple idea: create a site where users upload and share their driving music playlist. This is a niche play where music is contextualised by the act of driving.

A marketplace for licensing of independent music: This is similar to the concept of micro stockphoto agencies. As music is increasing being used in advertisements, other media et al, we need an easy way for these music to be sold and used. While there are existing startups that are attacking this space, there is still plenty of room for evolution, just as in the stockphoto industry.

Data driven approaches to selling music: Data driven businesses is one of my favourite plays. Why not used such an approach to selling music? Band metrics is one recent example. There are many more opportunities. Just learn from the finance industry.

Related:

Startup Idea #26: New music label
5 ways to help musicians moblise their music
Startup Idea #96 (Part II): Topspinmedia for the mobile
Startup Idea #96: Topspinmedia for the mobile

Reblog this post [with Zemanta]

Tuesday, 20 January 2009

New forms of interaction as value drivers for media

Media industry needs new sources of revenue.

New ways on interaction is often the key to unlocking these new values.

The success of RockBand has showed us how enabling fans to interact with their music opens up huge revenue possibility. This Wired article showed us others.

Even within games, Wii has shown how a new interaction can add tremendous value to a medium that is already interactive by nature.

So, if you are a startup in the media space, you can:

  • Think about novel ways for people to interact more with their media. Need examples? See the video below for a cool demonstration.



  • Think about the elements within a media and how to make them interactive. For music, it might be lyrics, instruments, vocals et al. For video, it might be story, characters, fashion et al. How can we enable users to do more with elements?

  • Think about how to enable cross collaborations between the talent of different medias. Take the music and game example. Now that we are beginning to see music being sold as games, can we create an open marketplace for game developers to find music artists as partners? Enabling such connections is part of the new business of bridging gaps between areas of competencies.




Saturday, 17 January 2009

5 ways to help musicians moblise their music

The mobile music industry is thriving:

Music on mobile phones, from ringing tones to MP3 files to music videos to mobile karaoke is worth over 9.3 billion dollars per year. The global music industry is worth 30 billion dollars. (source)

How then can we help musicians to take advantage of this opportunity, and in the process, build a new kind of music business that takes the artists and their fans as the centre of gravity? Here are a few ideas:

  • Let's start with moblising musicians current content on the web to the mobile: Create a platform that easily renders an artists' RSS into beautiful mobile sites, mobiles apps et al automatically. These sites or apps should allow easy purchase of music.

  • Alternatively, create a mobile publishing platform such as mobisiteglore but for music. We have seen niche publishing platforms such as bandcamp on the web, why not for the mobile as well?

  • Help monetise web content with mobile. Mice Love Rice is an amazing music story. The music was available as a free MP3 download on the Internet but made millions of dollars of revenues via Ringback (ie Waiting) tones. Create a platform for other artists to do the same, and in a more efficient way. The platform should create a layer on top of any MP3 that gives fans the option to buy music videos, ringtones or other forms of mobile music content. In this way, music can be distributed freely on the Internet but monetised through mobile.

  • Allow artists to empower their fans to be their marketers. Allow fans to remix artists' content including music, video, voice et al and sell them. In order words, create editing tools (see Playscreen) and a marketplace for each artist. What their fans made can be see as content or apps in the marketplace. Revenue through this marketplace will be shared between artisits and fans.

  • Help artists manage their fan club or fan mailing list through a mobile platform. Allow artists to send periodic updates or news to their fan based through their mobile. Special discounts to upcoming concerts or music can also be offered through the platform.

Related:
Startup Idea #94 (Part 1): Helping independents to earn a living
Startup Idea #94 (Part 2): Helping independents to earn a living
Startup Idea #94 (Part 3): Bandcamp
Startup Idea #96: Topspinmedia for the mobile

Wednesday, 10 December 2008

Startup Idea #96 (Part II): Topspinmedia for the mobile

The concept of a mobile publishing platform for independent musicians becomes more and more sensible as I look around how the music industry is shaping up. Let's look at some numbers:
Mobile music was worth 9.1 Billion dollars in 2007 (source Netsize Guide 2008). Contrast that with the 30 billion dollar global music industry, and we find that 31% of the total worldwide consumer spend on music, is already consumed on mobile. The biggest part is ringing tones, obviously, but there are other billion-dollar markets already in full-track MP3 files and ringback tones sold to mobile. Karaoke, music video, welcoming tones, background tones and music streaming services round up the numbers. (from the communities dominated brands blog).

As the music market moves to mobile, musicians will need an easy to use publishing platform where they can connect with fans. This platform can and should be built on top of Twitter APIs, to both take advantage of network effects as well as to focus on the extra stuff that Twitter does not provide but is needed for a music publishing platform. For example, a mobile commerce engine is clearly needed as part of the platform to allow the selling of music.The Twitter platform allows for easy community building and is ideal for building a musician's fan base.

This platform will allow musicians to post updates on their daily activities as well as to post their music in the form of ringtone, mp3, live recording, sample music et al. These different forms of tweets should be marked by different icons as well as different dynamic action buttons. When user scroll down the tweets, different actions will appear on the mobile button. For example, when user scoll to the mp3 tweet, the button changes to 'play', 'purchase' et al.

This is my tentative product idea. I am sure more can be done. If you have any feedback, I will love to hear them.

See part one here:
Startup Idea #96: Topspinmedia for the mobile
Reblog this post [with Zemanta]

Monday, 17 November 2008

Startup Idea #94 (Part 3): Bandcamp

I just discovered Bandcamp and was pleasantly surprised that we have a Topspinmedia competitor in the making. I think this just the beginning of a trend. Soon, we will see startups that provide such tools in many different industries.

What I hope to see is Bandcamp taking the concept further and putting it on the mobile. I see this channel as offering more interaction potential between bands and fans. For example, I can foresee that fans will like a Twitter like streaming of their bands' daily activites.

Mobile is also a media where there are already in-built payment mechanisms. This makes mp3 commerce more viable. In addition, ringtones and ringbacks are already proven business models. So, why not start with that and allow your fans to purchase this immediately?

I definitely like BandCamp as business concept. I think there are a lot of opportunities for other startups to pursue.

Related:

Startup Idea #94 (Part 1): Helping independents to earn a living

Startup Idea #94 (Part 2): Helping independents to earn a living

Saturday, 1 November 2008

Startup Idea #96: Topspinmedia for the mobile

My fascination with topspinmedia continues as everything I read is constantly coloured by this great concept . Such is the case as I stumbled across this article on how powerful mobile is and how much revenue it is already generating for the music industry.

the mobile internet has already innovated in this music area. Ringing tones. They are worth over 6.5 billion dollars (already over six times larger than the size of digital music downloads such as iTunes). .....All kinds of music innovations have been dismissed by older generations as "not being real music" such as rock n' roll which was supposedly not music, and rap which many said was not music, and the recent innovation of sampling and mashing existing music, etc. Ask the person forking over the money. If that teenager spends two dollars to put Shakira's music on the cellphone, who cares if it is of lousy sound quality, and extremely short duration. It is music.

Considering the above, doesn't it make sense to develop some easy tools that enable artists to connect with their fans via mobile? If that is logical, what do these tools look like? Well, here are some possibilities:

- using mobile as a testing platform (see fugees as an example)
- using mobile during live concerts (see diddy as an exmaple)
- allowing fans to create their ringtone mashups (see tonemine as an example)
- use the web as distribution but monetise them via ringbacks and ringtones (see Mice Love Rice as an example)

All these are opportunities for us to build simple tools to allow artisits to connect to their fans via mobile. However, the most exciting thing is to allow artists to launch their own branded phones, that comes with everything a fan desires i.e. artists wallpaper, artist ringtones and callbacks, artists mobile cover, fan chat et al. This concept was pioneered as early as 2002 by a pop group from HongKong called Twins:

This idea led to the Branded SIM Twins Mobile based on the ultra popular Hong Kong idols Twins, and turned an ordinary mobile phone into a portal with the power to bring Twins closer to their fans....With the subscription to TwinsMobile the member (subscriber) instantly belongs to a fan community. They get access to:
  • TwinsMobile STK Menu for accessing information
  • Latest news from Twins, concert info and direct advertising of upcoming live performances
  • Twins Ringtones, logo, screensaver, e-card, website with a fan chat area
  • Member can use loyalty points to enjoy more premium services
With the development of Android, I think it is now possible to develop a platform where customised Android phones can be created by artists to connect to their fans. This is an area which I find to be extremely exciting and I look forward to seeing how it will all play out in the coming month or years.



Saturday, 17 November 2007

Startup Idea #26: New music label

This article highlights a very interesting idea. Brand owners who own major retailing channels have the potential to become the new music labels for independent artists. What is missing to connect the two is a marketplace. In the spirit of bubblegen, we are using a marketplace to coordinate actions of parties such that it is just as efficient for an independent artist to sell through retailers as to do so through music labels.

What is needed on the supply side are hardware or software to make available their 'retailing space' for music. We create the middleware i.e. the marketplace for independent artisits to select the retailers that they wish to play their music on. Retailers can pre-screen the songs to ensure conformity with their brand before they are aired in the retailer's outlets.

On the consumer side, they have the option to instantly purchase the music they heard via their ipod or mp3 players. Alternatively, the music can be free for download if the consumer purchases certain items from the retailers.

Updated: 6 Dec 2007
This idea is not that far fetched if we use this example. It is saying: look guys, we will support your music via advertising. Is it far fetched to stretch to: hey guys, i will promote and sell your music in my store!